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Aerodynamic Objects Core 2.0.0
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Classes | |
| class | AeroObjectSpawner |
| Provides a spawn aero object function which is called on a button press in the Wind Tunnel Demo scene. More... | |
| class | Airship |
| Example controller for a large airship. More... | |
| class | AirshipEditor |
| Adds summary and graphics to inspector view. More... | |
| class | AlignWithFlow |
| Points the forward direction of the transform in the direction of the relative flow velocity measured by a given flow sensor. More... | |
| class | AnemometerSpeedLogger |
| Displays the speed measured by an anemometer. More... | |
| class | AngularVelocityWarning |
| Warns the user when their physics setting for the max angular speed of rigidbodies is too low. More... | |
| class | BalloonController |
| Used to manage balloon properties in the balloon demo scene. More... | |
| class | BalloonControllerEditor |
| Adds summary to inspector view. More... | |
| class | BalloonString |
| Uses a line renderer to draw the string between two positions. More... | |
| class | BaseAircraftController |
| Base class for any aircraft controllers. More... | |
| class | BodyMotion |
| Used to move the cars in the ground vehicle wakes demo scene. More... | |
| class | CameraBillboard |
| Used to align an object with the main camera. More... | |
| class | CameraManager |
| Used to switch between the orbital, chase, and ground view cameras in demo scenes. More... | |
| class | ChaseCamera |
| A follow camera which maintains a fixed heading relative to the target. More... | |
| class | ConfigurableModelGliderEditor |
| Adds summary and graphics to inspector view. More... | |
| class | ContiguousLineVortexSpawner |
| Spawns contiguous (connected) line vortex filaments over time. More... | |
| class | ControllableModelGlider |
| Example script for a model glider which has an actuated rudder and elevator. More... | |
| class | CupAnemometer |
| Used to manage an anemometer, including setting arrow size and sensitivities for the aero objects on the cups and updating a text display of the measured wind speed. More... | |
| class | ExampleSpawner |
| An example spawner that will create objects that move with the flow. More... | |
| class | FanController |
| Rotates a fan hub with angular velocity proportional to the wind speed produced by a Fan Flow Field. More... | |
| class | FanFlowField |
| Manages an area source and line source to create a fan with an entrainment effect which keeps objects in the fan's flow. More... | |
| class | FixedOrbitCamera |
| Orbits the camera around a target with no way for the player to adjust the camera's motion. More... | |
| class | FlightInfoDisplay |
| Script used to update UI elements for any aircraft class which derives from the base aircraft class. More... | |
| class | FlowRoundAnAerofoil |
| class | FluidMotionDriver |
| Used to vary the speed and azimuth (horizontal direction) of a uniform flow primitive. More... | |
| class | FreeWheel |
| Applies a small torque to wheel colliders to allow them to move freely. More... | |
| class | FrisbeeLauncher |
| Used to periodically launch frisbees with some random variation to launch conditions. More... | |
| class | Generator |
| A generator script used to get the power generated by a spinning turbine. More... | |
| class | GliderSpawner |
| Used to spawn gliders into the scene for the glider demo. More... | |
| class | GliderSpawnerEditor |
| Adds summary and graphics to inspector view. More... | |
| class | GroundViewCamera |
| A camera controller which remains in place in the scene and looks at the target. More... | |
| class | HangGlider |
| Example controller for a hang glider. More... | |
| class | HangGliderEditor |
| Adds graphics to inspector view. More... | |
| class | Helicopter |
| Main code for controlling all aspects of the helicopter in the demo scene. More... | |
| class | HelicopterEditor |
| Adds summary and graphics to inspector view. More... | |
| class | HelicopterRingVortexController |
| Used to manage the vortex filament strengths in the ring vortex generated by a helicopter's main rotor. More... | |
| class | InitialAngularVelocitySetter |
| Gives a rigid body a prescribed angular velocity in the provided local axis. More... | |
| class | LiftingFlowAroundACylinder |
| An example flow primitive implementation which uses potential flow theory to simulate the flow around a cylinder. More... | |
| class | MainRotorController |
| Example controller for the main rotor of a helicopter. More... | |
| class | ModelGlider |
| Manager for a model glider. More... | |
| class | ModelGliderEditor |
| Adds summary and graphics to inspector view. More... | |
| class | OrbitalCamera |
| Drone-like follow camera which can be controlled in the game window using the mouse, similar to camera controls for Unity's scene view camera. More... | |
| class | PaperPlaneFollower |
| Manages the orbit camera target to follow paper planes as they fall to the ground. More... | |
| class | PaperPlaneSpawner |
| Spawns paper planes in the scene for the paper plane demo. More... | |
| class | PlaneSpawner |
| Used to spawn aeroplanes in a scene. More... | |
| class | PointInToWind |
| Sets the transform rotation to align the object so that it faces into the measured wind velocity. More... | |
| class | PowerDisplayPanel |
| Manages an info panel in the scene to display power from a generator. More... | |
| class | PropellerEngine |
| Manager used to update the blade geometry and pitch for a propeller engine. More... | |
| class | PropellerEngineEditor |
| Adds update button inspector view. More... | |
| class | Quadcopter |
| Example controller for a quadcopter. More... | |
| class | QuadcopterEditor |
| Adds graphics to inspector view. More... | |
| class | RingVortexSpawner |
| Used to spawn a ring vortex periodically. More... | |
| class | RingVortexTunnelController |
| Varies the strength scale of any child vortex filaments sinusoidally with time. More... | |
| class | SceneReset |
| Enables the scene reset input action, requires a Player Input component to be attached to the same object. More... | |
| class | SizeController |
| Used to vary the size of an object in a sinusoidal fashion. More... | |
| class | SourceSpawner |
| Spawns point source flow primitives randomly within a sphere of a given radius. More... | |
| class | StringForceSensor |
| Displays text for the force on a configurable joint using a canvas in the scene. More... | |
| class | StringRenderer |
| Utility script to render a line between two transforms. More... | |
| class | SurfaceParticles |
| An experimental script used to manage particles which are spawned on a surface like the ground. More... | |
| class | TailRotorController |
| Example controller for the tail rotor of a helicopter. More... | |
| class | TimeScaleSetter |
| class | TimeStepSetter |
| Sets the physics fixed time step for the simulation scene. More... | |
| class | TransformRotator |
| Rotates a transform about a local axis in the fixed update thread. More... | |
| class | TransportAircraft |
| An example aircraft controller for a large transport aircraft. More... | |
| class | TransportAircraftEditor |
| Adds summary and graphics to inspector view. More... | |
| class | WindSock |
| Manages the string of rigid bodies and line renderers in a wind sock. More... | |
| class | WindSpeedController |
| Used to vary the wind speed of a Uniform Flow primitive in a sinusoidal fashion. More... | |
| class | WindTurbineController |
| Manages size and orientation of wind turbine blades. More... | |
| class | WindTurbineEditor |
| Adds summary and graphics to inspector view. More... | |
| class | WindTurbineSceneController |
| Provides functions that are used by UI elements to control the wind turbine. More... | |
| class | WrightFlyer |
| Example controller for a Wright flyer style aircraft. More... | |
| class | WrightFlyerEditor |
| Adds summary and graphics to inspector view. More... | |