Aerodynamic Objects Core 2.0.0
Loading...
Searching...
No Matches
AerodynamicObjects.Demos.LiftingFlowAroundACylinder Class Reference

An example flow primitive implementation which uses potential flow theory to simulate the flow around a cylinder. More...

Inheritance diagram for AerodynamicObjects.Demos.LiftingFlowAroundACylinder:
AerodynamicObjects.FlowPrimitive

Public Member Functions

void Start ()
 
override Vector3 VelocityFunction (Vector3 position)
 Override this function to change the way the velocity of the fluid is calculated. More...
 
- Public Member Functions inherited from AerodynamicObjects.FlowPrimitive
void GetInteractionID ()
 Obtains a unique interaction ID for the object. More...
 
virtual void Awake ()
 
virtual void OnEnable ()
 
virtual void OnDestroy ()
 
virtual void OnDisable ()
 
void AddSelfToScene ()
 
void AcquireFluidVolume (FluidVolume fluidVolume)
 
void RemoveFromScene ()
 
Vector3 VelocityFunction (Vector3 position, int flowAffectedID)
 Wrapper function which first checks if the interaction should happen. More...
 
virtual Vector3 VelocityFunction (Vector3 position)
 Override this function to change the way the velocity of the fluid is calculated. More...
 
bool IsInteractionIgnored (int flowAffectedID)
 
void IgnoreInteraction (int flowAffectedID)
 
void IgnoreInteraction (FlowAffected flowAffected)
 
void AddSelfToGlobalFluid ()
 
void RemoveSelfFromGlobalFluid ()
 

Public Attributes

float circulationStrength
 
- Public Attributes inherited from AerodynamicObjects.FlowPrimitive
float strengthScale = 1f
 This value is used to scale the flow primitive behaviour. More...
 
int interactionID = 0
 The unique ID number for this flow primitive, used for identifying pairs of ignored interactions by the FlowInteractionManager. More...
 

Detailed Description

An example flow primitive implementation which uses potential flow theory to simulate the flow around a cylinder.

Member Function Documentation

◆ Start()

void AerodynamicObjects.Demos.LiftingFlowAroundACylinder.Start ( )

◆ VelocityFunction()

override Vector3 AerodynamicObjects.Demos.LiftingFlowAroundACylinder.VelocityFunction ( Vector3  position)
virtual

Override this function to change the way the velocity of the fluid is calculated.

Parameters
positionPosition of the object in the global (earth) frame of reference.
Returns
The velocity of the fluid at the given position in the global (earth) frame.

Reimplemented from AerodynamicObjects.FlowPrimitive.

Member Data Documentation

◆ circulationStrength

float AerodynamicObjects.Demos.LiftingFlowAroundACylinder.circulationStrength

The documentation for this class was generated from the following file: