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Aerodynamic Objects Core 2.0.0
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An experimental script used to manage particles which are spawned on a surface like the ground. More...
Public Member Functions | |
| override void | OnValidate () |
| override void | GetParticleComponents () |
| override void | UpdateParticleSystemSettings () |
Public Member Functions inherited from AerodynamicObjects.FlowParticles | |
| virtual void | OnValidate () |
| virtual void | Start () |
| virtual void | GetParticleComponents () |
| virtual void | OnEnable () |
| virtual void | OnDisable () |
| virtual void | UpdateParticleSystemSettings () |
| virtual void | CheckParticleArrayLength () |
Public Member Functions inherited from AerodynamicObjects.FlowAffected | |
| void | GetInteractionID () |
| Obtains a unique interaction ID for the object. More... | |
| void | IgnoreInteraction (FlowPrimitive primitive) |
| Tells the flow interaction manager that this object and the provided flow primitive should not interact. More... | |
| void | IgnoreInteraction (FluidVolume fluidVolume) |
| Tells the flow interaction manager that this object and the provided fluid volume should not interact. More... | |
| virtual void | OnDestroy () |
| virtual void | Awake () |
| virtual void | FixedUpdate () |
| void | SubscribeToFluidVolume (FluidVolume fluidVolume) |
| Add this fluid volume to the object's list of fluid volumes. More... | |
| void | UnsubscribeFromFluidVolume (FluidVolume fluidVolume) |
| Remove this fluid volume from the object's list of fluid volumes. More... | |
| void | UpdateFluidVolumes () |
| Looks at the fluid volumes which are currently affecting this object and removes any that have become null or are now ignored. More... | |
| void | RemoveNullVolumes () |
| Removes any fluid volumes which have become null from the list of interacting fluid volumes for this object. More... | |
| Vector3 | GetFluidVelocity (Vector3 position) |
| Gets the fluid velocity at the provided position and checks whether to include the global fluid velocity or not. More... | |
| Vector3 | GetFluidVelocityNoInteractionCheck (Vector3 position) |
| Gets the fluid velocity at the provided position and checks whether to include the global fluid velocity or not. More... | |
| Vector3 | GetFluidVelocityWithGlobal (Vector3 position) |
| Gets the fluid velocity at the provided position under the assumption that the object IS affected by the global fluid. More... | |
| Vector3 | GetFluidVelocityWithGlobalNoInteractionCheck (Vector3 position) |
| Vector3 | GetFluidVelocityWithoutGlobal (Vector3 position) |
Public Attributes | |
| bool | movingSource = false |
| To spawn surface particles efficiently from a moving object, e.g. More... | |
| float | gravityModifier = 1 |
| Sets the rate at which particles fall back to the floor after being disturbed. More... | |
| bool | isBounded = true |
Public Attributes inherited from AerodynamicObjects.FlowParticles | |
| bool | enableParticleTrails = true |
| How will the particles know which fluid zones to collect velocities from. More... | |
| float | particleSpawnRate = 100 |
| float | particleSize = 0.1f |
| float | particleLife = 3f |
| int | nParticles |
Public Attributes inherited from AerodynamicObjects.FlowAffected | |
| bool | affectedByGlobalFluid = true |
| Will the global fluid velocity affect this object? More... | |
| int | interactionID = 0 |
| The unique ID number for this object, used for identifying pairs of ignored interactions by the FlowInteractionManager. More... | |
| List< FluidVolume > | localFluidVolumes = new List<FluidVolume>() |
| The local fluid volumes that are currently affecting this object. More... | |
| Fluid | fluid = new Fluid() |
| The state and properties of the fluid around the object. More... | |
Additional Inherited Members | |
Protected Attributes inherited from AerodynamicObjects.FlowParticles | |
| ParticleSystem | m_ParticleSystem |
| ParticleSystem.TrailModule | trailModule |
| ParticleSystem.MainModule | mainModule |
| ParticleSystem.EmissionModule | emissionModule |
| ParticleSystemRenderer | particleSystemRenderer |
| ParticleSystem.Particle[] | particles = new ParticleSystem.Particle[1] |
An experimental script used to manage particles which are spawned on a surface like the ground.
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virtual |
Reimplemented from AerodynamicObjects.FlowParticles.
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virtual |
Reimplemented from AerodynamicObjects.FlowParticles.
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virtual |
Reimplemented from AerodynamicObjects.FlowParticles.
| float AerodynamicObjects.Demos.SurfaceParticles.gravityModifier = 1 |
Sets the rate at which particles fall back to the floor after being disturbed.
Default value is 1.
| bool AerodynamicObjects.Demos.SurfaceParticles.isBounded = true |
| bool AerodynamicObjects.Demos.SurfaceParticles.movingSource = false |
To spawn surface particles efficiently from a moving object, e.g.
debris thrown up by tyres, set Moving Source to true. This changes the particle spawn method to 'over distance', rather than 'over time'. For debris fixed in the world, e.g. mud patch, puddle, etc Moving Source should be false