|
| class | ArrowFader |
| | Can be used to set a material to fade programmatically. More...
|
| |
| class | ArrowTileFix |
| | Adjusts the texture of an arrow to prevent it being stretched as the arrow's size changes. More...
|
| |
| class | FlowPrimitiveLifeTimer |
| | Applies a life timer to a flow primitive, destroying the entire GameObject after a set amount of time. More...
|
| |
| class | ForceSensor |
| |
| class | Gimbal |
| | Used to hold an object in place and measure forces and moments acting on the object through a configurable joint. More...
|
| |
| class | GimbalEditor |
| | Adds a button to the gimbal component to update the rotation of an object held on the gimbal. More...
|
| |
| class | GlobalFluidDebugger |
| | Gets the list of flow primitives that are acting in the Global Fluid. More...
|
| |
| class | IgnoreInteractionHelper |
| | Provides an inspector route to setting up ignored interactions between objects which already exist in the scene. More...
|
| |
| class | LifeTimer |
| | Destroys the GameObject that this script is attached to after a given amount of time. More...
|
| |
| class | ObjectSpawner |
| | A base class used to spawn objects at a given rate over time. More...
|
| |