Aerodynamic Objects Core 2.0.0
Loading...
Searching...
No Matches
AerodynamicObjects.Utility Namespace Reference

Classes

class  ArrowFader
 Can be used to set a material to fade programmatically. More...
 
class  ArrowTileFix
 Adjusts the texture of an arrow to prevent it being stretched as the arrow's size changes. More...
 
class  FlowPrimitiveLifeTimer
 Applies a life timer to a flow primitive, destroying the entire GameObject after a set amount of time. More...
 
class  ForceSensor
 
class  Gimbal
 Used to hold an object in place and measure forces and moments acting on the object through a configurable joint. More...
 
class  GimbalEditor
 Adds a button to the gimbal component to update the rotation of an object held on the gimbal. More...
 
class  GlobalFluidDebugger
 Gets the list of flow primitives that are acting in the Global Fluid. More...
 
class  IgnoreInteractionHelper
 Provides an inspector route to setting up ignored interactions between objects which already exist in the scene. More...
 
class  LifeTimer
 Destroys the GameObject that this script is attached to after a given amount of time. More...
 
class  ObjectSpawner
 A base class used to spawn objects at a given rate over time. More...