Orbits the camera around a target with no way for the player to adjust the camera's motion.
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Orbits the camera around a target with no way for the player to adjust the camera's motion.
◆ angleOffset
| float AerodynamicObjects.Demos.FixedOrbitCamera.angleOffset |
◆ angularSpeed
| float AerodynamicObjects.Demos.FixedOrbitCamera.angularSpeed |
◆ radialSpeed
| float AerodynamicObjects.Demos.FixedOrbitCamera.radialSpeed |
◆ radialTimeDelay
| float AerodynamicObjects.Demos.FixedOrbitCamera.radialTimeDelay |
◆ radius
| float AerodynamicObjects.Demos.FixedOrbitCamera.radius |
◆ target
| Transform AerodynamicObjects.Demos.FixedOrbitCamera.target |
The documentation for this class was generated from the following file: