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| class | AdvancedBuoyancyModel |
| | Uses the point of intersection between the fluid and this game object's collider - provided by Unity's physics. More...
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| class | BuoyancyModel |
| | Calculates a simple buoyancy force based on the volume of the body and the density of the fluid around the object. More...
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| class | DragModel |
| | Calculates a translational drag force based on the square of the object's velocity and the planform area. More...
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| interface | IAerodynamicModel |
| | Interface used by aerodynamic models, such as: Lift, Drag, Rotational Lift, Rotational Drag. More...
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| class | LiftModel |
| | The model used to determine lift and lift induced drag acting on an object. More...
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| class | RotationalDampingModel |
| | Calculates the damping torque due to the rotational velocity of the object. More...
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| class | RotationalLiftModel |
| | A model used to determine the lift force produced due to rotation of the object. More...
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| class | UserSuppliedDragModel |
| | A drag model which uses drag coefficients provided, instead of the default drag model's method of approximating the drag coefficients based on the object's geometry. More...
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