Aerodynamic Objects Core 2.0.0
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AerodynamicObjects.Aerodynamics Namespace Reference

Classes

class  AdvancedBuoyancyModel
 Uses the point of intersection between the fluid and this game object's collider - provided by Unity's physics. More...
 
class  BuoyancyModel
 Calculates a simple buoyancy force based on the volume of the body and the density of the fluid around the object. More...
 
class  DragModel
 Calculates a translational drag force based on the square of the object's velocity and the planform area. More...
 
interface  IAerodynamicModel
 Interface used by aerodynamic models, such as: Lift, Drag, Rotational Lift, Rotational Drag. More...
 
class  LiftModel
 The model used to determine lift and lift induced drag acting on an object. More...
 
class  RotationalDampingModel
 Calculates the damping torque due to the rotational velocity of the object. More...
 
class  RotationalLiftModel
 A model used to determine the lift force produced due to rotation of the object. More...
 
class  UserSuppliedDragModel
 A drag model which uses drag coefficients provided, instead of the default drag model's method of approximating the drag coefficients based on the object's geometry. More...