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Aerodynamic Objects Core 2.0.0
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Provides the base class for objects which manage a particle system that is affected by the flow. More...
Public Member Functions | |
| virtual void | OnValidate () |
| virtual void | Start () |
| virtual void | GetParticleComponents () |
| virtual void | OnEnable () |
| virtual void | OnDisable () |
| virtual void | UpdateParticleSystemSettings () |
| virtual void | CheckParticleArrayLength () |
Public Member Functions inherited from AerodynamicObjects.FlowAffected | |
| void | GetInteractionID () |
| Obtains a unique interaction ID for the object. More... | |
| void | IgnoreInteraction (FlowPrimitive primitive) |
| Tells the flow interaction manager that this object and the provided flow primitive should not interact. More... | |
| void | IgnoreInteraction (FluidVolume fluidVolume) |
| Tells the flow interaction manager that this object and the provided fluid volume should not interact. More... | |
| virtual void | OnDestroy () |
| virtual void | Awake () |
| virtual void | FixedUpdate () |
| void | SubscribeToFluidVolume (FluidVolume fluidVolume) |
| Add this fluid volume to the object's list of fluid volumes. More... | |
| void | UnsubscribeFromFluidVolume (FluidVolume fluidVolume) |
| Remove this fluid volume from the object's list of fluid volumes. More... | |
| void | UpdateFluidVolumes () |
| Looks at the fluid volumes which are currently affecting this object and removes any that have become null or are now ignored. More... | |
| void | RemoveNullVolumes () |
| Removes any fluid volumes which have become null from the list of interacting fluid volumes for this object. More... | |
| Vector3 | GetFluidVelocity (Vector3 position) |
| Gets the fluid velocity at the provided position and checks whether to include the global fluid velocity or not. More... | |
| Vector3 | GetFluidVelocityNoInteractionCheck (Vector3 position) |
| Gets the fluid velocity at the provided position and checks whether to include the global fluid velocity or not. More... | |
| Vector3 | GetFluidVelocityWithGlobal (Vector3 position) |
| Gets the fluid velocity at the provided position under the assumption that the object IS affected by the global fluid. More... | |
| Vector3 | GetFluidVelocityWithGlobalNoInteractionCheck (Vector3 position) |
| Vector3 | GetFluidVelocityWithoutGlobal (Vector3 position) |
Public Attributes | |
| bool | enableParticleTrails = true |
| How will the particles know which fluid zones to collect velocities from. More... | |
| float | particleSpawnRate = 100 |
| float | particleSize = 0.1f |
| float | particleLife = 3f |
| int | nParticles |
Public Attributes inherited from AerodynamicObjects.FlowAffected | |
| bool | affectedByGlobalFluid = true |
| Will the global fluid velocity affect this object? More... | |
| int | interactionID = 0 |
| The unique ID number for this object, used for identifying pairs of ignored interactions by the FlowInteractionManager. More... | |
| List< FluidVolume > | localFluidVolumes = new List<FluidVolume>() |
| The local fluid volumes that are currently affecting this object. More... | |
| Fluid | fluid = new Fluid() |
| The state and properties of the fluid around the object. More... | |
Protected Attributes | |
| ParticleSystem | m_ParticleSystem |
| ParticleSystem.TrailModule | trailModule |
| ParticleSystem.MainModule | mainModule |
| ParticleSystem.EmissionModule | emissionModule |
| ParticleSystemRenderer | particleSystemRenderer |
| ParticleSystem.Particle[] | particles = new ParticleSystem.Particle[1] |
Provides the base class for objects which manage a particle system that is affected by the flow.
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Reimplemented in AerodynamicObjects.Demos.SurfaceParticles, and AerodynamicObjects.FlowFieldParticles.
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Reimplemented in AerodynamicObjects.FlowPointParticles, AerodynamicObjects.ParticleGrid, and AerodynamicObjects.SurfaceTrails.
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| bool AerodynamicObjects.FlowParticles.enableParticleTrails = true |
How will the particles know which fluid zones to collect velocities from.
Collider will use the attached collider to sense fluid zones whereas list will refer to the collection assigned to the particles.
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| int AerodynamicObjects.FlowParticles.nParticles |
| float AerodynamicObjects.FlowParticles.particleLife = 3f |
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| float AerodynamicObjects.FlowParticles.particleSize = 0.1f |
| float AerodynamicObjects.FlowParticles.particleSpawnRate = 100 |
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