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Aerodynamic Objects Core 2.0.0
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Public Member Functions | |
| override void | OnValidate () |
| override void | Start () |
| override void | UpdateParticleSystemSettings () |
Public Member Functions inherited from AerodynamicObjects.FlowParticles | |
| virtual void | OnValidate () |
| virtual void | Start () |
| virtual void | GetParticleComponents () |
| virtual void | OnEnable () |
| virtual void | OnDisable () |
| virtual void | UpdateParticleSystemSettings () |
| virtual void | CheckParticleArrayLength () |
Public Member Functions inherited from AerodynamicObjects.FlowAffected | |
| void | GetInteractionID () |
| Obtains a unique interaction ID for the object. More... | |
| void | IgnoreInteraction (FlowPrimitive primitive) |
| Tells the flow interaction manager that this object and the provided flow primitive should not interact. More... | |
| void | IgnoreInteraction (FluidVolume fluidVolume) |
| Tells the flow interaction manager that this object and the provided fluid volume should not interact. More... | |
| virtual void | OnDestroy () |
| virtual void | Awake () |
| virtual void | FixedUpdate () |
| void | SubscribeToFluidVolume (FluidVolume fluidVolume) |
| Add this fluid volume to the object's list of fluid volumes. More... | |
| void | UnsubscribeFromFluidVolume (FluidVolume fluidVolume) |
| Remove this fluid volume from the object's list of fluid volumes. More... | |
| void | UpdateFluidVolumes () |
| Looks at the fluid volumes which are currently affecting this object and removes any that have become null or are now ignored. More... | |
| void | RemoveNullVolumes () |
| Removes any fluid volumes which have become null from the list of interacting fluid volumes for this object. More... | |
| Vector3 | GetFluidVelocity (Vector3 position) |
| Gets the fluid velocity at the provided position and checks whether to include the global fluid velocity or not. More... | |
| Vector3 | GetFluidVelocityNoInteractionCheck (Vector3 position) |
| Gets the fluid velocity at the provided position and checks whether to include the global fluid velocity or not. More... | |
| Vector3 | GetFluidVelocityWithGlobal (Vector3 position) |
| Gets the fluid velocity at the provided position under the assumption that the object IS affected by the global fluid. More... | |
| Vector3 | GetFluidVelocityWithGlobalNoInteractionCheck (Vector3 position) |
| Vector3 | GetFluidVelocityWithoutGlobal (Vector3 position) |
Public Attributes | |
| int | rowCount = 5 |
| Number of rows in grid More... | |
| int | columnCount = 5 |
| Number of columns in grid More... | |
| int | pointCount = 20 |
| Number of points in each row or column More... | |
Public Attributes inherited from AerodynamicObjects.FlowParticles | |
| bool | enableParticleTrails = true |
| How will the particles know which fluid zones to collect velocities from. More... | |
| float | particleSpawnRate = 100 |
| float | particleSize = 0.1f |
| float | particleLife = 3f |
| int | nParticles |
Public Attributes inherited from AerodynamicObjects.FlowAffected | |
| bool | affectedByGlobalFluid = true |
| Will the global fluid velocity affect this object? More... | |
| int | interactionID = 0 |
| The unique ID number for this object, used for identifying pairs of ignored interactions by the FlowInteractionManager. More... | |
| List< FluidVolume > | localFluidVolumes = new List<FluidVolume>() |
| The local fluid volumes that are currently affecting this object. More... | |
| Fluid | fluid = new Fluid() |
| The state and properties of the fluid around the object. More... | |
Additional Inherited Members | |
Protected Attributes inherited from AerodynamicObjects.FlowParticles | |
| ParticleSystem | m_ParticleSystem |
| ParticleSystem.TrailModule | trailModule |
| ParticleSystem.MainModule | mainModule |
| ParticleSystem.EmissionModule | emissionModule |
| ParticleSystemRenderer | particleSystemRenderer |
| ParticleSystem.Particle[] | particles = new ParticleSystem.Particle[1] |
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virtual |
Reimplemented from AerodynamicObjects.FlowParticles.
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virtual |
Reimplemented from AerodynamicObjects.FlowParticles.
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virtual |
Reimplemented from AerodynamicObjects.FlowParticles.
| int AerodynamicObjects.ParticleGrid.columnCount = 5 |
Number of columns in grid
| int AerodynamicObjects.ParticleGrid.pointCount = 20 |
Number of points in each row or column
| int AerodynamicObjects.ParticleGrid.rowCount = 5 |
Number of rows in grid