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| static PointSource | CreatePointSource () |
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| static VortexFilament | CreateVortexFilament (Vector3 startPosition, Vector3 endPosition, Transform parent=null) |
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| static VortexFilament | CreateVortexFilament (Vector3 startPosition, Vector3 endPosition, bool isDynamic, bool isTemporal, float initialStrength, float coreRadius, Transform parent=null) |
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| static VortexFilament | CreateVortexFilament (Vector3 startPosition, Vector3 endPosition, bool isDynamic, float lifeSpanDuration, float initialStrength, AnimationCurve strengthOverTime, float coreRadius, Transform parent=null) |
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| static VortexFilament | AppendFilament (VortexFilament existingFilament, Vector3 endPosition) |
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| static VortexFilament | AppendFilament (VortexNode existingNode, Vector3 endPosition) |
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| static VortexFilament | AppendFilament (VortexFilament existingFilament, Vector3 endPosition, bool isDynamic, bool isTemporal, float initialStrength, float coreRadius) |
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| static VortexFilament | AppendFilament (VortexNode existingNode, Vector3 endPosition, bool isDynamic, bool isTemporal, float initialStrength, float coreRadius, AnimationCurve strengthWithTime, float life, Transform parent=null) |
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| static VortexFilament | CreateVortexFilamentWithoutNodes (Vector3 position) |
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| static VortexFilament | CreateVortexFilamentWithoutNodes (Vector3 position, bool isDynamic, bool isTemporal, float initialStrength, float coreRadius) |
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| static VortexFilament[] | CreateVortexRing (Vector3 position, float radius, int numNodes) |
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| static VortexFilament[] | CreateVortexRing (Vector3 position, float radius, int numNodes, bool isDynamic, bool isTemporal, float initialStrength, float coreRadius) |
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| static VortexNode | CreateVortexNode (Vector3 position, Quaternion rotation) |
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| static GameObject | CreateKinematicTriggerObject (Vector3 position, Quaternion rotation, string name) |
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Provides a set of functions for creating various flow primitives.