Aerodynamic Objects Core 2.0.0
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AerodynamicObjects.Flow.CreateFlowPrimitiveTools Member List

This is the complete list of members for AerodynamicObjects.Flow.CreateFlowPrimitiveTools, including all inherited members.

AppendFilament(VortexFilament existingFilament, Vector3 endPosition)AerodynamicObjects.Flow.CreateFlowPrimitiveToolsstatic
AppendFilament(VortexNode existingNode, Vector3 endPosition)AerodynamicObjects.Flow.CreateFlowPrimitiveToolsstatic
AppendFilament(VortexFilament existingFilament, Vector3 endPosition, bool isDynamic, bool isTemporal, float initialStrength, float coreRadius)AerodynamicObjects.Flow.CreateFlowPrimitiveToolsstatic
AppendFilament(VortexNode existingNode, Vector3 endPosition, bool isDynamic, bool isTemporal, float initialStrength, float coreRadius, AnimationCurve strengthWithTime, float life, Transform parent=null)AerodynamicObjects.Flow.CreateFlowPrimitiveToolsstatic
CreateKinematicTriggerObject(Vector3 position, Quaternion rotation, string name)AerodynamicObjects.Flow.CreateFlowPrimitiveToolsstatic
CreatePointSource()AerodynamicObjects.Flow.CreateFlowPrimitiveToolsstatic
CreateVortexFilament(Vector3 startPosition, Vector3 endPosition, Transform parent=null)AerodynamicObjects.Flow.CreateFlowPrimitiveToolsstatic
CreateVortexFilament(Vector3 startPosition, Vector3 endPosition, bool isDynamic, bool isTemporal, float initialStrength, float coreRadius, Transform parent=null)AerodynamicObjects.Flow.CreateFlowPrimitiveToolsstatic
CreateVortexFilament(Vector3 startPosition, Vector3 endPosition, bool isDynamic, float lifeSpanDuration, float initialStrength, AnimationCurve strengthOverTime, float coreRadius, Transform parent=null)AerodynamicObjects.Flow.CreateFlowPrimitiveToolsstatic
CreateVortexFilamentWithoutNodes(Vector3 position)AerodynamicObjects.Flow.CreateFlowPrimitiveToolsstatic
CreateVortexFilamentWithoutNodes(Vector3 position, bool isDynamic, bool isTemporal, float initialStrength, float coreRadius)AerodynamicObjects.Flow.CreateFlowPrimitiveToolsstatic
CreateVortexNode(Vector3 position, Quaternion rotation)AerodynamicObjects.Flow.CreateFlowPrimitiveToolsstatic
CreateVortexRing(Vector3 position, float radius, int numNodes)AerodynamicObjects.Flow.CreateFlowPrimitiveToolsstatic
CreateVortexRing(Vector3 position, float radius, int numNodes, bool isDynamic, bool isTemporal, float initialStrength, float coreRadius)AerodynamicObjects.Flow.CreateFlowPrimitiveToolsstatic