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Aerodynamic Objects Core 2.0.0
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Implements create menus for various objects and tools. More...
Static Public Member Functions | |
| static GameObject | CreateAeroObject () |
| static void | MoveComponentUpSteps (Component component, int steps) |
| Moves the component up the prescribed number of steps on the object's list of components. More... | |
| static GameObject | CreateFlowPrimitive< T > () |
| Creates a game object with the flow primitive component attached. More... | |
| static void | SetGameObjectParent (GameObject go) |
| Sets the parent of the game object to the current selection. More... | |
| static GameObject | CreateWing (float span, float chord, float dihedral, float eeta_t) |
| static GameObject | CreateKinematicTriggerObject (string name) |
| static GameObject | CreateRigidAeroObjectCube () |
| static GameObject | CreateRigidAeroObjectEllipsoid () |
| static GameObject | CreateGlider () |
| static GameObject | CreateFlowSensor () |
| static GameObject | CreateUniformFlow () |
| static GameObject | CreateAreaSource () |
| static GameObject | CreateFluidVolume () |
| static void | CreatePointSource () |
| static void | CreateLineSource () |
| static void | CreateDisplacementBody () |
| static void | CreateFilament () |
| static void | CreateVortexNode () |
| static void | CreateRingVortex () |
| static GameObject | CreateParticleGameObject (string name, bool includeWalls) |
| static GameObject | CreateFlowParticles () |
| static GameObject | CreatePathLineParticles () |
| static GameObject | CreateStreakLineParticles () |
| static GameObject | CreateFlowRakeSensor () |
| static GameObject | CreateFlowRakeParticles () |
| static GameObject | CreateFlowArrows () |
Implements create menus for various objects and tools.
Accessed using right click in scene hierarchy, or the GameObject menu bar in the editor.
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Creates a game object with the flow primitive component attached.
Automatically sets the scale, parenting, and scene position from context.
| T | The flow primitive type to create |
| T | : | FlowPrimitive |
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Moves the component up the prescribed number of steps on the object's list of components.
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| steps |
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Sets the parent of the game object to the current selection.
If there is no selection then it will be create in the root of the scene. If the context is a prefab scene then it is created as a child of the prefab root. Also sets the current selection to the game object in question.
| go | The game object to set up |